import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-36", localId: 36, // Card informations name: { en: "Golem", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 76, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/36/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/36/high", }, }, evolveFrom: { en: "Graveler", }, tags: [ Tag.STAGE2, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Avalanche", }, damage: 60 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "Selfdestruct", }, text: { en: "Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself.", }, damage: 100 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card