import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-41", localId: 41, // Card informations name: { en: "Sandslash", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 28, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/41/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/41/high", }, }, evolveFrom: { en: "Sandshrew", }, tags: [ Tag.STAGE1, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Slash", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Fury Swipes", }, text: { en: "Flip 3 coins. This attack does 20 damage times the number of heads.", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card