import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-49", localId: 49, // Card informations name: { en: "Horsea", }, hp: 40, type: [ Type.WATER, ], dexId: 116, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/49/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/49/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Smokescreen", }, text: { en: "If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.", }, damage: 10 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card