import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base4-18", localId: 18, // Card informations name: { en: "Venusaur", }, hp: 100, type: [ Type.GRASS, ], dexId: 3, image: { low: { en: "https://assets.tcgdex.net/en/base/base4/18/low", }, high: { en: "https://assets.tcgdex.net/en/base/base4/18/high", }, }, evolveFrom: { en: "Ivysaur", }, tags: [ Tag.STAGE2, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, abilities: [{ id: 242, type: AbilityType.POKEPOWER, name: { en: "Energy Trans", }, text: { en: "As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS, Type.GRASS ], name: { en: "Solarbeam", }, damage: 60 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Base Set 2", code: "base4" } } export default card