import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base4-44", localId: 44, // Card informations name: { en: "Ivysaur", }, hp: 60, type: [ Type.GRASS, ], dexId: 2, image: { low: { en: "https://assets.tcgdex.net/en/base/base4/44/low", }, high: { en: "https://assets.tcgdex.net/en/base/base4/44/high", }, }, evolveFrom: { en: "Barboach", }, tags: [ Tag.STAGE1, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Vine Whip", }, damage: 30 },{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS ], name: { en: "Poisonpowder", }, text: { en: "The Defending Pokémon is now Poisoned.", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Base Set 2", code: "base4" } } export default card