import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base5-20", localId: 20, // Card informations name: { en: "Dark Blastoise", }, hp: 70, type: [ Type.WATER, ], dexId: 9, image: { low: { en: "https://assets.tcgdex.net/en/base/base5/20/low", }, high: { en: "https://assets.tcgdex.net/en/base/base5/20/high", }, }, evolveFrom: { en: "Wartortle", }, tags: [ Tag.STAGE2, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, attacks: [{ cost: [ Type.WATER, Type.WATER ], name: { en: "Hydrocannon", }, text: { en: "Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.", }, damage: 30 },{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rocket Tackle", }, text: { en: "Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)", }, damage: 40 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Team Rocket", code: "base5" } } export default card