import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base5-43", localId: 43, // Card informations name: { en: "Dark Primeape", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 57, image: { low: { en: "https://assets.tcgdex.net/en/base/base5/43/low", }, high: { en: "https://assets.tcgdex.net/en/base/base5/43/high", }, }, evolveFrom: { en: "Mankey", }, tags: [ Tag.STAGE1, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, abilities: [{ id: 963, type: AbilityType.POKEPOWER, name: { en: "Frenzy", }, text: { en: "If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage.", } }], attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Frenzied Attack", }, text: { en: "Dark Primeape is now Confused (after doing damage).", }, damage: 40 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Team Rocket", code: "base5" } } export default card