import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "dp2-97", localId: 97, // Card informations name: { en: "Seel", }, hp: 60, type: [ Type.WATER, ], dexId: 86, image: { low: { en: "https://assets.tcgdex.net/en/dp/dp2/97/low", }, high: { en: "https://assets.tcgdex.net/en/dp/dp2/97/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Freezing Headbutt", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 10 }], weaknesses: [{ type: Type.METAL, value: "+10" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Mysterious Treasures", code: "dp2" } } export default card