import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm12-101", localId: 101, // Card informations name: { en: "Cosmoem", fr: "Cosmovum", }, hp: 90, type: [ Type.PSYCHIC, ], dexId: 790, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm12/101/low", fr: "https://assets.tcgdex.net/fr/sm/sm12/101/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm12/101/high", fr: "https://assets.tcgdex.net/fr/sm/sm12/101/high", }, }, evolveFrom: { en: "Cosmog", fr: "Cosmog", }, tags: [ Tag.STAGE1, ], illustrator: { id: 43, name: "Aya Kusube" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Stiffen", fr: "Raidissement", }, text: { en: "During your opponent's next turn, this Pokémon takes 40 less damage from attacks (after applying Weakness and Resistance).", fr: "Pendant le prochain tour de votre adversaire, ce Pokémon subit 40 dégâts de moins provenant des attaques (après application de la Faiblesse et de la Résistance).", }, }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], retreat: 3, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Cosmic Eclipse", code: "sm12" } } export default card