import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "g1-RC3", localId: "RC3", // Card informations name: { en: "Charmander", fr: "Salamèche", }, hp: 70, type: [ Type.FIRE, ], dexId: 4, image: { low: { en: "https://assets.tcgdex.net/en/xy/g1/RC3/low", fr: "https://assets.tcgdex.net/fr/xy/g1/RC3/low", }, high: { en: "https://assets.tcgdex.net/en/xy/g1/RC3/high", fr: "https://assets.tcgdex.net/fr/xy/g1/RC3/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 48, name: "Akira Komayama" }, attacks: [{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Playful", fr: "Garnement", }, text: { en: "Flip a coin. If heads, this attack does 20 damage times the number of damage counters on this Pokémon.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 20 dégâts multipliés par le nombre de marqueurs de dégâts placés sur ce Pokémon.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Generations", code: "g1" } } export default card