import { Card } from '../../../interfaces' import Set from '../Team Rocket Returns' const card: Card = { name: { en: "Dark Houndoom", de: "Dunkles Hundemon" }, illustrator: "Nakaoka", rarity: "Uncommon", category: "Pokemon", set: Set, dexId: [ 229, ], hp: 70, types: [ "Fire", "Darkness", ], evolveFrom: { en: "Houndour", }, stage: "Stage1", abilities: [ { type: "Poke-POWER", name: { en: "Fire Breath", de: "Fire Breath" }, effect: { en: "Once during your turn (before your attack), if Dark Houndoom is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition.", de: "Once during your turn (before your attack), if Dark Houndoom is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition." }, }, ], attacks: [ { cost: [ "Fire", "Colorless", "Colorless", ], name: { en: "Fire Payback", de: "Fire Payback" }, effect: { en: "If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage.", de: "If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage." }, damage: "40+", }, ], weaknesses: [ { type: "Water", value: "×2" }, ], } export default card