import { Card } from '../../../interfaces' import Set from '../Arceus' const card: Card = { name: { en: "Pelipper", de: "Pelipper" }, illustrator: "Miki Tanaka", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 279, ], types: [ "Water", ], evolveFrom: { en: "Wingull", }, stage: "Stage1", attacks: [ { cost: [ "Water", "Colorless", ], name: { en: "Water Pulse", de: "Aquawelle" }, effect: { en: "The Defending Pokémon is now Asleep.", de: "Das Verteidigende Pokémon schläft jetzt." }, damage: 30, }, { cost: [ "Water", "Water", "Colorless", "Colorless", ], name: { en: "Continuous Crush", de: "Dauerzermalmer" }, effect: { en: "Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon.", de: "Wirf solange 1 Münze bis zum ersten Mal das Ergebnis \"Zahl\" kommt. Lege pro \"Kopf\" eine an das Verteidigende Pokémon angelegt Energiekarte auf den Ablagestapel deines Gegners." }, damage: 70, }, ], weaknesses: [ { type: "Lightning", value: "+20" }, ], resistances: [ { type: "Fighting", value: "-20" }, ], retreat: 2, } export default card