import { Card } from '../../../interfaces' import Set from '../Skyridge' const card: Card = { name: { en: "Golem", }, illustrator: "Mitsuhiro Arita", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 76, ], hp: 100, types: [ "Colorless", ], evolveFrom: { en: "Graveler", }, stage: "Stage2", abilities: [ { type: "Poke-BODY", name: { en: "Crystal Type", }, effect: { en: "Whenever you attach a Grass, Fire, or Fighting basic Energy card from your hand to Golem, Golem's type (color) becomes the same as that type of energy until the end of the turn.", }, }, ], attacks: [ { cost: [ "Fighting", "Fighting", "Colorless", ], name: { en: "Rock Throw", }, damage: 30, }, { cost: [ "Fighting", "Grass", "Fire", "Colorless", ], name: { en: "Earth Bomb", }, effect: { en: "Golem does 20 damage to itself. This attack also does 10 damage to each Benched Pokémon (yours and your opponents). (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 50, }, ], weaknesses: [ { type: "Water", value: "×2" }, ], } export default card