import { Card } from '../../../interfaces' import Set from '../Skyridge' const card: Card = { name: { en: "Houndoom", }, illustrator: "Kimiya Masago", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 229, ], hp: 70, types: [ "Darkness", ], evolveFrom: { en: "Houndour", }, stage: "Stage1", attacks: [ { cost: [ "Colorless", "Colorless", ], name: { en: "Ambush", }, effect: { en: "Flip a coin. If heads, this attack does 10 damage plus 20 more damage.", }, damage: 10, }, { cost: [ "Darkness", "Colorless", "Colorless", ], name: { en: "Lonely Fang", }, effect: { en: "This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokémon minus the number of your Benched Pokémon. (For example, if your opponent has 3 Benched Pokémon and you have 1, this attack will do 30 damage plus 40 more damage.", }, damage: 30, }, ], weaknesses: [ { type: "Fighting", value: "×2" }, ], resistances: [ { type: "Psychic", value: "-30" }, ], } export default card