import { Card } from '../../../interfaces' import Set from '../Crimson Invasion' const card: Card = { name: { en: "Piloswine", fr: "Cochignon", es: "Piloswine", it: "Piloswine", pt: "Piloswine", de: "Keifel" }, illustrator: "Kouki Saitou", rarity: "Uncommon", category: "Pokemon", set: Set, dexId: [ 221, ], hp: 100, types: [ "Water", ], evolveFrom: { en: "Swinub", fr: "Marcacrin", }, stage: "Stage1", attacks: [ { cost: [ "Water", ], name: { en: "Stampede", fr: "Ruée", es: "Estampida", it: "Fuggi Fuggi", pt: "Estouro", de: "Zertrampeln" }, damage: 20, }, { cost: [ "Colorless", "Colorless", "Colorless", "Colorless", ], name: { en: "Rest", fr: "Repos", es: "Descanso", it: "Riposo", pt: "Descansar", de: "Erholung" }, effect: { en: "This Pokémon is now Asleep. Heal 90 damage from it.", fr: "Ce Pokémon est maintenant Endormi. Soignez 90 dégâts à ce Pokémon.", es: "Este Pokémon pasa a estar Dormido. Cúrale 90 puntos de daño.", it: "Questo Pokémon viene addormentato. Curalo da 90 danni.", pt: "Este Pokémon agora está Adormecido. Cure 90 pontos de dano dele.", de: "Dieses Pokémon schläft jetzt. Heile 90 Schadenspunkte bei ihm." }, }, ], weaknesses: [ { type: "Metal", value: "×2" }, ], retreat: 4, } export default card