import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import set from '../../../sets/swsh/swsh2' const card: Card = { // Card Global Informations id: "swsh2-104", localId: 104, name: { en: "Barbaracle", }, tags: [ ], illustrator: "Anesaki Dynamic", rarity: Rarity.RARE, category: Category.POKEMON, set, // Card Pokémon Informations evolveFrom: { en: "Binacle", }, attacks: [ { cost: [ Type.FIGHTING, Type.COLORLESS, ], name: { en: "Rock Hurl", }, text: { en: "This attack’s damage isn’t affected by Resistance.", }, damage: 50, }, { cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS, ], name: { en: "Hand Press", }, text: { en: "If you have more cards in your hand than your opponent, this attack does 80 more damage.", }, damage: "80+", }, ], weaknesses: [ { type: Type.GRASS, value: "×2", }, ], retreat: 3, // Card Trainer/Energy informations } export default card