import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base2-12", localId: 12, // Card informations name: { en: "Vaporeon", }, hp: 80, type: [ Type.WATER, ], dexId: 134, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/12/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/12/high", }, }, evolveFrom: { en: "Eevee", }, tags: [ Tag.STAGE1, ], illustrator: "Kagemaru Himeno", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Quick Attack", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.", }, damage: 10 },{ cost: [ Type.WATER, Type.WATER, Type.COLORLESS ], name: { en: "Water Gun", }, text: { en: "Does 30 damage plus 10 more damage for each Energy attached to Vaporeon but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card