import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base2-14", localId: 14, // Card informations name: { en: "Victreebel", }, hp: 80, type: [ Type.GRASS, ], dexId: 71, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/14/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/14/high", }, }, evolveFrom: { en: "Weepinbell", }, tags: [ Tag.STAGE2, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.GRASS ], name: { en: "Lure", }, text: { en: "If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.", }, },{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Acid", }, text: { en: "Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card