import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base2-26", localId: 26, // Card informations name: { en: "Scyther", }, hp: 70, type: [ Type.GRASS, ], dexId: 123, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/26/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/26/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.GRASS ], name: { en: "Swords Dance", }, text: { en: "During your next turn, Scyther's Slash attack's base damage is 60 instead of 30.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Slash", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card