import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base2-39", localId: 39, // Card informations name: { en: "Marowak", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 105, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/39/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/39/high", }, }, evolveFrom: { en: "Cubone", }, tags: [ Tag.STAGE1, ], illustrator: "Mitsuhiro Arita", attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Bonemerang", }, text: { en: "Flip 2 coins. This attack does 30 damage times the number of heads.", }, damage: 30 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Call for Friend", }, text: { en: "Search your deck for a Fighting Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)", }, }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card