import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base2-44", localId: 44, // Card informations name: { en: "Rapidash", }, hp: 70, type: [ Type.FIRE, ], dexId: 78, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/44/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/44/high", }, }, evolveFrom: { en: "Ponyta", }, tags: [ Tag.STAGE1, ], illustrator: "Mitsuhiro Arita", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Stomp", }, text: { en: "Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.", }, damage: 20 },{ cost: [ Type.FIRE, Type.FIRE, Type.COLORLESS ], name: { en: "Agility", }, text: { en: "Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash.", }, damage: 30 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card