import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base3-31", localId: 31, // Card informations name: { en: "Arbok", }, hp: 60, type: [ Type.GRASS, ], dexId: 24, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/31/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/31/high", }, }, evolveFrom: { en: "Ekans", }, tags: [ Tag.STAGE1, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.GRASS ], name: { en: "Terror Strike", }, text: { en: "Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)", }, damage: 10 },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Poison Fang", }, text: { en: "The Defending Pokémon is now Poisoned.", }, damage: 30 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card