import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base3-37", localId: 37, // Card informations name: { en: "Graveler", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 75, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/37/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/37/high", }, }, evolveFrom: { en: "Geodude", }, tags: [ Tag.STAGE1, ], illustrator: "Kagemaru Himeno", attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Harden", }, text: { en: "During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)", }, },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Rock Throw", }, damage: 40 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card