import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base3-4", localId: 4, // Card informations name: { en: "Dragonite", }, hp: 100, type: [ Type.COLORLESS, ], dexId: 149, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/4/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/4/high", }, }, evolveFrom: { en: "Dragonair", }, tags: [ Tag.STAGE2, ], illustrator: "Kagemaru Himeno", abilities: [{ id: 676, type: AbilityType.POKEPOWER, name: { en: "Step In", }, text: { en: "Once during your turn (before you attack) if Dragonite is on your Bench, you may switch it with your Active Pokémon.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Slam", }, text: { en: "Flip 2 coins. This attack does 40 damage times the number of heads.", }, damage: 40 }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card