import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base3-45", localId: 45, // Card informations name: { en: "Weezing", }, hp: 60, type: [ Type.GRASS, ], dexId: 110, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/45/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/45/high", }, }, evolveFrom: { en: "Koffing", }, tags: [ Tag.STAGE1, ], illustrator: "Mitsuhiro Arita", attacks: [{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Smog", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Poisoned.", }, },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Selfdestruct", }, text: { en: "Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Weezing does 60 damage to itself.", }, damage: 60 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card