import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base3-52", localId: 52, // Card informations name: { en: "Omanyte", }, hp: 40, type: [ Type.WATER, ], dexId: 138, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/52/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/52/high", }, }, evolveFrom: {}, tags: [ Tag.STAGE1, ], illustrator: "Kagemaru Himeno", abilities: [{ id: 827, type: AbilityType.POKEPOWER, name: { en: "Clairvoyance", }, text: { en: "Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.WATER ], name: { en: "Water Gun", }, text: { en: "Does 10 damage plus 10 more damage for each Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card