import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base4-3", localId: 3, // Card informations name: { en: "Chansey", }, hp: 120, type: [ Type.COLORLESS, ], dexId: 113, image: { low: { en: "https://assets.tcgdex.net/en/base/base4/3/low", }, high: { en: "https://assets.tcgdex.net/en/base/base4/3/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Scrunch", }, text: { en: "Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Double-edge", }, text: { en: "Chansey does 80 damage to itself.", }, damage: 80 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Base Set 2", code: "base4" } } export default card