import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base4-66", localId: 66, // Card informations name: { en: "Bellsprout", }, hp: 40, type: [ Type.GRASS, ], dexId: 69, image: { low: { en: "https://assets.tcgdex.net/en/base/base4/66/low", }, high: { en: "https://assets.tcgdex.net/en/base/base4/66/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kagemaru Himeno", attacks: [{ cost: [ Type.GRASS ], name: { en: "Vine Whip", }, damage: 10 },{ cost: [ Type.GRASS ], name: { en: "Call for Family", }, text: { en: "Search your deck for a Basic Pokémon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Base Set 2", code: "base4" } } export default card