import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base4-93", localId: 93, // Card informations name: { en: "Squirtle", }, hp: 40, type: [ Type.WATER, ], dexId: 7, image: { low: { en: "https://assets.tcgdex.net/en/base/base4/93/low", }, high: { en: "https://assets.tcgdex.net/en/base/base4/93/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Mitsuhiro Arita", attacks: [{ cost: [ Type.WATER ], name: { en: "Bubble", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 10 },{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Withdraw", }, text: { en: "Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)", }, }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Base Set 2", code: "base4" } } export default card