import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base5-4", localId: 4, // Card informations name: { en: "Dark Charizard", }, hp: 80, type: [ Type.FIRE, ], dexId: 6, image: { low: { en: "https://assets.tcgdex.net/en/base/base5/4/low", }, high: { en: "https://assets.tcgdex.net/en/base/base5/4/high", }, }, evolveFrom: { en: "Charmeleon", }, tags: [ Tag.STAGE2, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Nail Flick", }, damage: 10 },{ cost: [ Type.FIRE, Type.FIRE ], name: { en: "Continuous Fireball", }, text: { en: "Flip a number of coins equal to the number of Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Energy cards attached to Dark Charizard equal to the number of heads.", }, damage: 50 }], weaknesses: [{ type: Type.WATER, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Team Rocket", code: "base5" } } export default card