import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "bw1-2", localId: 2, // Card informations name: { en: "Snivy", fr: "Vipélierre", }, hp: 60, type: [ Type.GRASS, ], dexId: 495, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw1/2/low", fr: "https://assets.tcgdex.net/fr/bw/bw1/2/low", }, high: { en: "https://assets.tcgdex.net/en/bw/bw1/2/high", fr: "https://assets.tcgdex.net/fr/bw/bw1/2/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "5ban Graphics", attacks: [{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Leaf Blade", fr: "Lame-Feuille", }, text: { en: "Flip a coin. If heads, this attack does 30 more damage.", fr: "Lancez une pièce. Si c’est face, cette attaque inflige 30 dégâts supplémentaires.", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.WATER, value: "-20" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Black & White", code: "bw1" } } export default card