import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "bw3-71", localId: 71, // Card informations name: { en: "Golett", fr: "Gringolem", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 622, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw3/71/low", fr: "https://assets.tcgdex.net/fr/bw/bw3/71/low", }, high: { en: "https://assets.tcgdex.net/en/bw/bw3/71/high", fr: "https://assets.tcgdex.net/fr/bw/bw3/71/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Masakazu Fukuda", attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Dynamic Punch", fr: "Dynamopoing", }, text: { en: "Flip a coin. If heads, this attack does 20 more damage and the Defending Pokémon is now Confused.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 20 dégâts supplémentaires et le Pokémon Défenseur est maintenant Confus.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-20" }], retreat: 3, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Noble Victories", code: "bw3" } } export default card