import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "bw4-27", localId: 27, // Card informations name: { en: "Articuno", fr: "Artikodin", }, hp: 120, type: [ Type.WATER, ], dexId: 144, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw4/27/low", fr: "https://assets.tcgdex.net/fr/bw/bw4/27/low", }, high: { en: "https://assets.tcgdex.net/en/bw/bw4/27/high", fr: "https://assets.tcgdex.net/fr/bw/bw4/27/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ryo Ueda", attacks: [{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Ice Beam", fr: "Laser Glace", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", fr: "Lancez une pièce. Si c'est face, le Pokémon Défenseur est maintenant Paralysé.", }, damage: 50 },{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Ice Wing", fr: "Aile Glace", }, damage: 80 }], weaknesses: [{ type: Type.METAL, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-20" }], retreat: 2, rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Next Destinies", code: "bw4" } } export default card