import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "bw4-69", localId: 69, // Card informations name: { en: "Sneasel", fr: "Farfuret", }, hp: 60, type: [ Type.DARKNESS, ], dexId: 215, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw4/69/low", fr: "https://assets.tcgdex.net/fr/bw/bw4/69/low", }, high: { en: "https://assets.tcgdex.net/en/bw/bw4/69/high", fr: "https://assets.tcgdex.net/fr/bw/bw4/69/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Masakazu Fukuda", attacks: [{ cost: [ Type.DARKNESS ], name: { en: "Corner", fr: "Angle", }, text: { en: "The Defending Pokémon can't retreat during your opponent's next turn.", fr: "Le Pokémon Défenseur ne peut pas battre en retraite pendant le prochain tour de votre adversaire.", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Scratch", fr: "Griffe", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-20" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Next Destinies", code: "bw4" } } export default card