import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "bw5-10", localId: 10, // Card informations name: { en: "Shelmet", }, hp: 60, type: [ Type.GRASS, ], dexId: 616, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw5/10/low", }, high: { en: "https://assets.tcgdex.net/en/bw/bw5/10/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Shigenori Negishi", attacks: [{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Body Slam", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Dark Explorers", code: "bw5" } } export default card