import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "dp2-104", localId: 104, // Card informations name: { en: "Surskit", }, hp: 50, type: [ Type.GRASS, ], dexId: 283, image: { low: { en: "https://assets.tcgdex.net/en/dp/dp2/104/low", }, high: { en: "https://assets.tcgdex.net/en/dp/dp2/104/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.GRASS ], name: { en: "Sleep Inducer", }, text: { en: "Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. The new Defending Pokémon is now Asleep.", }, }], weaknesses: [{ type: Type.FIRE, value: "+10" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Mysterious Treasures", code: "dp2" } } export default card