import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard1-13", localId: 13, // Card informations name: { en: "Gengar", }, hp: 90, type: [ Type.PSYCHIC, ], dexId: 94, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard1/13/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard1/13/high", }, }, evolveFrom: { en: "Haunter", }, tags: [ Tag.STAGE2, ], illustrator: "Yukiko Baba", abilities: [{ id: 347, type: AbilityType.POKEPOWER, name: { en: "Chaos Move", }, text: { en: "Once during your turn (before you attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.PSYCHIC, Type.PSYCHIC, Type.COLORLESS ], name: { en: "Hide in Shadows", }, text: { en: "Switch Gengar with one of your Benched Pokémon.", }, damage: 40 }], weaknesses: [{ type: Type.DARKNESS, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Expedition Base Set", code: "ecard1" } } export default card