import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard1-43", localId: 43, // Card informations name: { en: "Dragonite", }, hp: 100, type: [ Type.COLORLESS, ], dexId: 149, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard1/43/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard1/43/high", }, }, evolveFrom: { en: "Dragonair", }, tags: [ Tag.STAGE2, ], illustrator: "Kagemaru Himeno", abilities: [{ id: 343, type: AbilityType.POKEPOWER, name: { en: "Tailwind", }, text: { en: "Once during your turn (before you attack), if Dragonite is on your Bench, you may reduce your Active Pokémon's Retreat cost to 0.", } }], attacks: [{ cost: [ Type.WATER, Type.LIGHTNING, Type.FIGHTING ], name: { en: "Dragon Tail", }, text: { en: "Flip 2 coins. This attack does 40 damage times the number of heads.", }, damage: 40 }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Expedition Base Set", code: "ecard1" } } export default card