import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-100", localId: 100, // Card informations name: { en: "Phanpy", }, hp: 40, type: [ Type.FIGHTING, ], dexId: 231, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/100/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/100/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Naoyo Kimura", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Flail", }, text: { en: "Does 10 damage times the number of damage counters on Phanpy.", }, damage: 10 },{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Rollout", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card