import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-11", localId: 11, // Card informations name: { en: "Espeon", }, hp: 80, type: [ Type.PSYCHIC, ], dexId: 196, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/11/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/11/high", }, }, evolveFrom: { en: "Eevee", }, tags: [ Tag.STAGE1, ], illustrator: "Kyoko Umemoto", abilities: [{ id: 368, type: AbilityType.POKEPOWER, name: { en: "Energy Return", }, text: { en: "As often as you like during your turn (before your attack), you may return an Energy card attached to 1 of your Pokémon to your hand. This power can't be used if Espeon is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.PSYCHIC, Type.COLORLESS, Type.COLORLESS ], name: { en: "Damage Blast", }, text: { en: "Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.", }, damage: 30 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card