import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-116", localId: 116, // Card informations name: { en: "Vulpix", }, hp: 50, type: [ Type.FIRE, ], dexId: 37, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/116/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/116/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Keiko Fukuyama", attacks: [{ cost: [ Type.FIRE ], name: { en: "Collect Fire", }, text: { en: "If there are any Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Vulpix.", }, damage: 10 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card