import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-149", localId: 149, // Card informations name: { en: "Lugia", }, hp: 80, type: [ Type.COLORLESS, ], dexId: 249, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/149/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/149/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Naoyo Kimura", abilities: [{ id: 1295, type: AbilityType.POKEBODY, name: { en: "Crystal Type", }, text: { en: "Whenever you attach a Fire, Water, or Psychic basic Energy card from your hand to Lugia, Lugia's type (color) becomes the same as that as that Energy card type until the end of the turn.", } }], attacks: [{ cost: [ Type.PSYCHIC, Type.FIRE ], name: { en: "Psychic", }, text: { en: "This attack does 10 damage times the number of Energy cards attached to the Defending Pokémon.", }, damage: 10 },{ cost: [ Type.FIRE, Type.WATER, Type.WATER, Type.COLORLESS ], name: { en: "Steam Blast", }, text: { en: "Discard an Energy card attached to Lugia.", }, damage: 50 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card