import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-49", localId: 49, // Card informations name: { en: "Gloom", }, hp: 70, type: [ Type.GRASS, ], dexId: 44, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/49/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/49/high", }, }, evolveFrom: { en: "Oddish", }, tags: [ Tag.STAGE1, ], illustrator: "Kyoko Umemoto", abilities: [{ id: 1294, type: AbilityType.POKEBODY, name: { en: "Enervating Pollen", }, text: { en: "As long as Gloom is in play, Resistance on each player's Pokémon only reduces damage by 10.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Sleep Sap", }, text: { en: "Both the Defending Pokémon and Gloom are now Asleep (after doing damage).", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card