import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-50", localId: 50, // Card informations name: { en: "Golduck", }, hp: 70, type: [ Type.WATER, ], dexId: 55, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/50/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/50/high", }, }, evolveFrom: { en: "Psyduck", }, tags: [ Tag.STAGE1, ], illustrator: "Sumiyoshi Kizuki", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Slash", }, damage: 20 },{ cost: [ Type.PSYCHIC, Type.COLORLESS, Type.COLORLESS ], name: { en: "Distortion Beam", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card