import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-70", localId: 70, // Card informations name: { en: "Chinchou", }, hp: 50, type: [ Type.WATER, ], dexId: 170, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/70/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/70/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Yuka Morii", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Float", }, text: { en: "Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Chinchou.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Headbutt", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card