import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-83", localId: 83, // Card informations name: { en: "Hoppip", }, hp: 40, type: [ Type.GRASS, ], dexId: 187, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/83/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/83/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Yuka Morii", abilities: [{ id: 253, type: AbilityType.POKEBODY, name: { en: "Lightweight", }, text: { en: "You pay Colorless less to retreat Hoppip for each Grass Energy attached to it.", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Careless Tackle", }, text: { en: "Hoppip does 10 damage to itself.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.WATER, value: "-30" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card