import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-H11", localId: "H11", // Card informations name: { en: "Houndoom", }, hp: 70, type: [ Type.DARKNESS, ], dexId: 229, evolveFrom: { en: "Houndour", }, tags: [ Tag.STAGE1, ], illustrator: "Hajime Kusajima", attacks: [{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Fireworks", }, text: { en: "Flip a coin. If tails, discard a Energy card attached to Houndoom.", }, damage: 30 },{ cost: [ Type.DARKNESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Dark Impact", }, text: { en: "The Defending Pokémon can't use any Poké-Powers untill the end of your opponent's next turn.", }, damage: 40 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card