import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-H17", localId: "H17", // Card informations name: { en: "Muk", }, hp: 70, type: [ Type.GRASS, ], dexId: 89, evolveFrom: { en: "Grimer", }, tags: [ Tag.STAGE1, ], illustrator: "Hajime Kusajima", abilities: [{ id: 389, type: AbilityType.POKEBODY, name: { en: "Heavyweight", }, text: { en: "As long as there is a Grass Energy attached to Muk, you must pay an additional ColorlessColorless to retreat it.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Burning Sludge", }, text: { en: "Flip a number of coins equal to the amount of Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.", }, }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card