import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-H23", localId: "H23", // Card informations name: { en: "Steelix", }, hp: 100, type: [ Type.METAL, ], dexId: 208, evolveFrom: { en: "Onix", }, tags: [ Tag.STAGE1, ], illustrator: "Hajime Kusajima", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Earth Rift", }, text: { en: "This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.) Then, flip a coin. If tails, this attack can't be used during your next turn.", }, damage: 10 },{ cost: [ Type.METAL, Type.METAL, Type.COLORLESS, Type.COLORLESS ], name: { en: "Iron Smash", }, text: { en: "Flip 2 coins. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. If 1 is heads and 1 is tails, this attack just does 50 damage.", }, damage: 50 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card