import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-H5", localId: "H5", // Card informations name: { en: "Bellossom", }, hp: 90, type: [ Type.GRASS, ], dexId: 182, evolveFrom: { en: "Gloom", }, tags: [ Tag.STAGE2, ], illustrator: "Sumiyoshi Kizuki", abilities: [{ id: 1290, type: AbilityType.POKEPOWER, name: { en: "Flower Supplement", }, text: { en: "Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can't be used if Bellossom is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Knife Leaf", }, text: { en: "Flip 3 coins. This attack does 30 damage times the number of heads.", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.WATER, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card